Controls & Sensors: Touch Tones (July 2007)
by Richard Babyak
June 30, 2007
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| APR type bending-wave
touchscreens developed by Elo TouchSystems. |
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Alternative touchscreen
technology uses sound waves in new way.
As electronically controlled products become more
sophisticated in their capabilities, the touchscreen has become an increasingly
popular interface, one that places a burgeoning array of features at a user’s
fingertips. In a growing number of applications, both large and small, the
touchscreen often provides a design engineer with an optimal solution: one that
avoids the cost of discrete buttons and switches, while eliminating the
complexity of scroll and slew controls.
Designers have had several touchscreen technologies from
which to choose, including resistive, capacitive, infrared, and surface
acoustic wave. And each has its own set of advantages and disadvantages that
need to be considered. But before making the leap to one of the more familiar
choices, designers should pause and take a look at a new item on the
touchscreen menu. Recently, the Tyco Electronics business,
Elo TouchSystems, Menlo Park, Calif., developed an alternative touchscreen
technology based on acoustic pulse recognition (APR). The essence of APR is
quite simple. A glass overlay is mounted in front of a display. With the help
of sensors and an electronic controller, APR recognizes the distinctive sound
that is created when the glass is touched at a specific position. Distinctive
is the key word, because each location on the glass generates a unique sound
when touched, a sound detected by four piezoelectric transducers positioned at
different places along the edges of the glass. The sound is then digitized by
the controller and compared to a list of prerecorded sounds for every position
on the glass. When a match is found, the controller knows where the touch has
occurred. APR ignores extraneous and ambient sounds, as they do not match the
stored sound profiles. By using a simple lookup table, the
APR approach avoids the need to have sophisticated signal processing hardware,
which would otherwise be required to calculate the touch location without a
frame of reference. This makes APR cost-effective for both large and smaller
displays. Another advantage of using APR is that it
possesses many of the desired features found in other touch control
technologies. APR has the optical qualities, durability, and stability found in
surface acoustic wave and infrared technologies; APR has the dragging
properties of capacitive touch sensing technologies; and APR has the low-cost
advantages of resistive touchscreens, along with their ability to be activated
by a stylus, gloved finger, or fingernail. In addition, APR
is resistant to water and other contaminants on the screen, can be scaled from
large to small displays, and provides palm rejection during signature capture.
These features can make APR suitable for a wide range of applications including
vending machines, kiosks, point-of-sale (POS) terminals, gaming machines,
foodservice appliances, medical equipment, business machines, PDAs, mobile
phones, and other consumer electronic devices. These are
some of the key features of APR:
- -- Uses a simple glass overlay, with
nothing more than an anti-glare coating. Glass provides a hard, durable overlay
with high light transmission that preserves display colors and clarity. Glass
is scratch resistant, chemical resistant, and minimizes reflections. Thicker,
or treated, vandal-resistant glass can also be employed where necessary.
- Recognizes touch by any type of object. The
operator can touch with a finger, fingernail, gloved finger, stylus, pen,
credit card, etc.
- Resistant to contamination and moisture. The
overlay can be sealed to watertight standards, and the glass is resistant to
dirt, grease, oils, and cleaning and sterilizing chemicals. The technology will
work even if the glass becomes scratched.
- Never needs calibration. APR uses a
fixed-coordinate system that does not change over time, position, or
environmental conditions, so it never exhibits drift.
- Exhibits fast response. The system recognizes a
quick tap.
- Allows dragging. Effectively handles dragging
techniques with either a finger or a stylus.
- Has narrow borders. Borders for an APR overlay are
only 5 mm, including sealing area, making it among the most narrow of any
overlay touch technology. Narrow borders permit multiple LCD panels to be
placed closely side-by-side, which is becoming more common in some
applications.
APR technology also permits
specified regions of the screen to be ignored when touched, simply by
programming the controller to skip those locations in the lookup table of
prerecorded sounds when searching for a match. This feature allows the use of
palm rejection for on-screen signatures in POS equipment, which is not easily
implemented with other touch technologies. (Palm rejection refers to the
tendency of people to rest their palms on a touchscreen while using a stylus to
record their signature on the same touchscreen. With some technologies, the
secondary touching of the palm can interfere with proper registration of the
signature.) One of the few things that APR cannot do is
register a hold. Since the sound is generated by the initial impact of a
fingertip or stylus, the technology does not afford any means for recognizing
if and when the finger or stylus has been removed. It is, therefore, currently
not capable of recognizing touch-and-hold or drag-and-hold maneuvers.
Sound methods
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| Fig. 1. Conceptual
drawing of a bending wave touchscreen. |
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For those already
familiar with surface acoustic wave (SAW) touchscreens, it is important to
understand how acoustic pulse recognition (APR) differs, given that they are both
acoustic-based technologies. Many types of sound waves, or
acoustic modes, can be propagated in glass plates. The acoustic mode most
efficiently excited by a finger touch is a bending wave. Just as a beam bends
under the weight of a load, a glass plate will bend, if only slightly, under
the load of a finger or stylus. With APR, these transient touch forces generate
waves of bending in the glass that are detected by piezoelectric transducers at
the edges. (See Fig. 1.) The
resulting signals from the transducers are digitized by electronics and
numerically processed to reconstruct touch positions. Bending-wave
touchscreens and surface-wave touchscreens have much in common. Both are acoustic touchscreens that require
nothing more than a glass plate for the touch input area. Both approaches share
the valued features of high transparency, absence of wear under normal usage,
and stable calibration based on the speed of sound. However,
bending-wave touchscreens and surface-wave touchscreens are only distant
cousins. For example, bending-wave touchscreens are completely unpowered signal
sources, while surface-wave touchscreens must be powered to constantly generate
the waves that illuminate touches. A noteworthy distinction that concerns the
effect of contaminants on the touch surface. Bending waves
are difficult to stop once excited because bending wave power is distributed
throughout the entire thickness of the glass plate. By contrast, surface wave
power is concentrated at the surface of the glass. Another difference is the
operating frequency. Bending waves propagate at lower frequencies that are
harder to stop. Surface waves propagate at higher frequencies that are easier
to stop. As a result of these differences, bending waves are not affected much by
contaminants on the touchscreen surfaces, whereas surface waves can experience
interference by such contaminants, by water, or even by the simultaneous,
inadvertent touch of a palm. As seen in Table 1, bending wave technology
affords a number of advantages over other touchscreen methods, which then
raises the question as to why it has only recently been deployed. The answer
lies in the engineering challenges of processing the signals produced by the
transducers detecting the bending waves. Measuring the time
of flight of bending waves is the most obvious approach for touch position
reconstruction, and has served as the basis for all prior research in bending
wave touchscreens. The concept is simple. A finger touch
generates waves that are detected by piezoelectric transducers at known
locations. The time delay between the touch event and the start of the piezo
signals, divided by the bending wave velocity, gives the distance from the
finger to each of the piezos. With a sufficient number of piezos, and appropriate
math, the touch position is uniquely determined. However, while the concept is
simple, the actual implementation contains several challenging complexities: - Bending
waves are highly dispersive, and bending wave velocity increases with the square
root of frequency. This means that the faster, high-frequency components of the
wave move ahead of the slower, lower-frequency components. This phenomenon
makes it difficult to determine the arrival of such a dispersed wave packet,
especially since the frequency content of the touch itself is not well
controlled.
- The piezoelectric transducers receive not only
the direct bending wave, but also the bending waves produced by reflection of
the perimeter of the glass plate. Glass edges are very efficient bending wave
reflectors, and the bending waves typically reflect many times before damping
away. These reflections increase the complexity of time-of-flight signal
processing.
- Finger touches are not ideal wave sources. A
finger touch does not occur crisply and quickly like a click. To a person, a
rapid finger touch may seem like a quick event, but in the lightning-fast world
of signal processing, it is, in fact, a rather slow event that further
compounds the complexity of measuring time of flight.
The answer
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| Table 1. Comparison of
touchscreen technologies. |
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The solution to this
complexity problem is counter-intuitive. Researchers at Elo TouchSystems
decided to look at bending wave signal complexity as a benefit, instead of a
drawback. The approach they developed, acoustic pulse recognition, actually exploits
signal complexity. The complex propagation of bending waves
yields a unique pattern for every touch location. Every touch point creates a
unique acoustic signature. With APR, these signatures are recorded for every
possible touch point, along with their corresponding coordinates. The
signatures are stored on a microchip in the form of a simple lookup table. When
the sensors transmit an acoustic signature to the processor, it looks for a
match in the table. Once the match is found, the coordinates of the touch are
then known. With this method, there is no need to measure
time of flight or perform sophisticated computations to correct for the effects
of dispersion and echoes. There is no need to clean up the signal – it is the
very “messiness” of the signal that makes it unique and identifiable. Another
analogy is taking a fingerprint and matching it to one in a fingerprint
database. Only here the pattern is acoustic rather than visual. Looking
at the photo image of the APR touchscreens, one can see the asymmetrical
locations of the piezoelectric sensors. This is done deliberately to actually
increase the complexity of the signal and ensure the uniqueness of the acoustic
fingerprint for a given location. The small black object near the end of the cable
is a 4 Mbyte memory that contains the table of acoustic fingerprints. Because
dragging a finger or a stylus across the glass overlay produces a continuous
stream of bending waves, the APR technique also exhibits excellent drag
performance, that is, tracking a sliding finger from one location to another. Elo
TouchSystems launched the APR touchscreens earlier this year, initially
targeting retail and restaurant point-of-sale equipment, but the technology has
the potential to serve a broader array of applications in the future. For
more information, email: eloinfo@elotouch.com
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